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LoveFlix 2.0 — Or How I Turned Explosions into Romance (Again)
Direct Download Links Last year, in a moment of questionable judgment and mild creative curiosity, I built a small experiment. It asked a very simple question: What if every movie… was secretly a love story? You typed in Die Hard and suddenly it wasn’t about terrorists and ventilation shafts anymore. It was about a man…
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A Guitar Hero Controller Is Still a Guitar (If You Treat It Like One)
I didn’t set out to build a new music application.I wanted to clean my attic. That plan failed almost immediately. During the Christmas–New Year holidays, I stumbled upon my old Nintendo Wii. Next to it: a Guitar Hero / Rock Band guitar controller. Plastic body, five colored frets, strum bar, whammy bar. A device that…
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SCRUM 2.0.0 — Programming by Intent (and a Little Faith)
There’s a moment in every side project when it stops being fun and starts becoming serious.For SCRUM, that moment is version 2.0.0. Not because the syntax suddenly got stricter, or because someone wrote a 40-page spec. But because intent itself became a first-class citizen in the language. SCRUM 2.0.0 isn’t about writing less code for…
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SCRUM Programming Language — Release v1.3.0
The Scrummy Edition** Every good programming language eventually hits that moment.The moment where it stops being “a fun experiment you hacked together on a suspiciously long weekend”……and starts behaving like a real grown-up language. SCRUM starting to hit that moment. Version 1.3.0 is by far the biggest leap the language has taken so far: IDE…
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Meet Scrummy: Because Even a Programming Language Needs a Hug
A New Era of Cuddly Compilers: Meet Scrummy Java has Duke.Go has the Gopher.Rust has a crab that’s both adorable and mildly alarming. And we…We had the SCRUM programming language.Elegant, iterative, expressive —but emotionally flat.Like a sprint without snacks. Until now. Introducing Scrummy, the official mascot of the SCRUM programming language.Round. Green. Soft enough to…
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Code, Chaos & Copilots: The Tech Magic Behind Hockey Madness
At first glance Hockey Madness looked like a playful festival, but behind the confetti there was an awful lot of code. Turning a multi‑match tournament into an interactive experience required live scorekeeping, authentication, rule management and mobile controls for coaches. Think of it as building a game engine and a broadcast studio in your browser. In…
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Hockey Madness: Celebrating Ten Years with Chaos and Charm
What happens when you mix a decade of tradition with a dash of playful chaos? HC Lokeren decided to find out. When HC Lokeren hit its ten‑year milestone, we didn’t just bake a cake. We transformed our indoor hockey championship into a carnival of organised chaos. On 22 November, the club kicked off a series of events to…
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Outcoded by Our Kids: It Took Us 20 Years, They Used 20 Prompts!
What took us two decades — learning frameworks, debugging builds, arguing about folder structure — took our kids… 20 prompts. That line pretty much says it all.At Devoxx Belgium 2025, Bart and I shared a story that’s equal parts humbling, hilarious, and thought-provoking: how our 11- and 12-year-old sons built fully-playable games with no coding…
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SoundFonts: The Unsung Heroes of Virtual Instruments
When you work with MIDI, you’re essentially dealing with a digital score — notes, timing, velocity — but no sound. That’s where SoundFonts (usually .sf2 files) come in. A SoundFont is like a virtual instrument library: a collection of samples (recorded or synthesized sounds) mapped across the keys of a keyboard, with envelopes, velocity layers,…
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From Hitster to Hipster: Building a Music Game with Agentic AI in Just 2 Evenings
At some point, we all hit that wall with a board game we love. For me, that was Hitster—a brilliant concept of guessing and ordering songs by release year. But after a few rounds, we ran out of cards… and noticed the playlist leaned heavily towards Dutch (from the Netherlands) songs. As a Belgian (and…
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